Welcome to my second attempt at creating a Development journal. We’ve
started a new Game project that is going well, so I want to document the
progress and share it here in our blog.
Before I start talking about our new project, I want to make clear that
our previous project is not cancelled, we just shelved it. It was too ambitious
and we didn’t had the knowledge to implement many of the features we wanted to
add in the game. One part in the game that I personally didn’t manage to work
in the game were the animations of sprites and window transitions. The timings
were off and static, it just didn’t look good. We don’t want to half-ass the
development of the game so we decided to shelve the project and work on something
else that will help us gain the experience needed. Enter the new Game Project
which we’ll call “Cardboard”… for now.
Our new project “Cardboard”, like our previous Project, is a puzzle
game. The idea was brought in by my brother LuiGiNiMa. During a downtime at
work he started doodling on paper and playing some pencil paper type of games
until he remembered a game he used to play back in high school. He showed the
game to me and a couple of friends and we all enjoyed it, the challenge it
offered and how easy was to understand were the key points on why we ended up
liking it. So, ideas of expanding the game mechanics and make it into a Mobile App
started. After bouncing ideas back and forth for a few hours, we ended up with
enough content to actually proceed with the development of the game.
I know I haven’t said much about what the game is actually about, but,
until I make an actual playable demo, I won’t say much. Just know, it’s a game
you can play on paper, only we are going to expand the game even further when
moving it into mobile.
With the Concept in mind we looked at the tools we need and we ended up
with the same toolset as our previous project. So far the project Cardboard has
been simple to program, it doesn’t require much animation or visuals and the
main mechanics were simple to implement. We’re developing a Mobile Game using
Abobe AIR, programmed with the IDE Flash Develop, we’re using the framework Axelite
to handle the game mechanics and all the visual assets are done using Adobe
Flash CS6. Links for each tool can be found here:
- Flash Develop: http://www.flashdevelop.org/
- Axel: http://axel.io/
- Flash: http://www.adobe.com/products/flash.html?promoid=KFOHS
Refer to my previous Journal Entry for a little more info about why we
chose these tools: Dev
Journal 01: Intro and Tools.
We're aiming to have this game available first for Newgrounds, then Android and finally iOS. These plans can change depending on the development process
We're aiming to have this game available first for Newgrounds, then Android and finally iOS. These plans can change depending on the development process
So, now that you have an idea of the game and know the tools we’ll use,
we can move onto the next step, which is the setup. Which will be on the next
Journal Entry. I know I’ve said this before on my previous Journal Entry, but,
we’ve had good progress with this game and I’m certain I can document the
progress all the way to the publish day.
If you want to keep updated with these Development Journal, you can follow me on Facebook or
Twitter. We also post weekly content
like drawings, webcomics and podcasts.
Thanks for reading! See you all next time!
- GerLuNiMa
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